![]() ![]() In these screenshots, it's clear to see that the faint vision of the open world from the original gameplay reveal is on its way to becoming fully realized. With the screenshots pouring out of the Inside Infinite updates the past couple of months, it's obvious that this was the right decision. ![]() While the open world nature of the game would generally lead to that type of loss in visual fidelity, leaders at Microsoft still felt it worth taking an extra year to ensure that Infinite is the turnaround that Halo needs. Unfortunately, it just didn't. Instead of an amazing jump that made the recently-released Xbox Series X look like a powerhouse, some players felt the game looked worse than 343's past efforts. Both of these games have been repaired immensely over the years, but there's no solving a bad first impression.Īfter the turmoil of the previous generation of releases, the Halo Infinite reveal needed to hit hard. Halo 5's multiplayer at launch was split between a stripped-down deathmatch suite and a large-scale mode called Warzone that some felt was just an excuse to sell trading card packs via microtransactions. There were also major launch issues for several games in the franchise in recent times. The ambitious Halo: The Master Chief Collection became notorious for its broken multiplayer at launch and its use of PC ports of the original Xbox games. ![]() Related: Halo: The Master Chief Collection - Every Covenant Enemy's Origin By relying too much on supplemental material, 343's games felt like middle chapters in a season of TV that isolated those who just wanted to play the games. The original trilogy really didn't support that tweak, especially as 343 tried to humanize John 117 by bringing in elements from the novels and other Halo sources. Both Halo 4 and Halo 5 took turns in their narrative that isolated fans, including making Master Chief just one hero in a complex universe. When 343 Industries took over the Halo franchise, they really wanted to make it their own, but striking a balance between their vision and what original developer Bungie left behind proved difficult. ![]()
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